Spielerando

A character who died earlier still talks in a later scene on some routes

Players who took the unlucky path meet a friend who is supposed to be gone, mid-sentence and cheerful. This entry checks every route through the story at once and lists each scene where someone speaks after they have died.

Why this works

Who is dead depends on the way the player came, so one scene can be right on one route and wrong on another. Following each route while remembering who has died is the only way to see the wrong ones.

When not to use it

It does not help for stories where the dead return on purpose, as ghosts, dreams or memories, unless you tell it about those revivals. It also says nothing about a character who is mentioned but does not speak.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 25 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A character who died earlier still talks in a later scene on some routes" (read_entry dead-character-speaks-on-some-routes) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP