Spielerando

Flashing lights in my horror scene might hurt players who are sensitive to them

Strobing lightning and flickering lamps are a horror staple, but fast flashing can be a real problem for some people. Here is a check for how many flashes a scene packs into any one second, and a way to space them out without rewriting the scene.

Why this works

The risk comes from how often the light changes within a short stretch, and a burst does not respect clock seconds. So look at every possible stretch, not just the ones that start on a whole second, and keep flashes apart from each other.

When not to use it

This check lowers the risk, it does not remove it, and it says nothing about large patterns or fast colour swaps. For those, and for anyone who needs it, give players a setting that turns flashing off and shows a soft fade instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 25 lines of example code with 5 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Flashing lights in my horror scene might hurt players who are sensitive to them" (read_entry flashing-lights-in-horror-scenes) in my game. Build it step by step, and show me how you checked that it works.

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