Make an egg wobble on every tap and crack in stages until it hatches
Tapping an egg is a classic reward loop, and the wobble must answer every single tap, even fast ones, without piling up into a spinning blur. The cracks should come in clear steps and the last tap should feel like a finish. Here is a wobble made of overlapping little swings and a stage rule for the cracks.
Why this works
A tap on a heavy, round thing starts a swing that fades, and a second tap adds to the first instead of replacing it. Each swing is kept separately and the total is eased at the top, so quick tapping feels eager, never broken.
When not to use it
Skip it when taps are precise actions, such as tapping a target at the right moment, because the wobble blurs what the player did. Use a clear, short reaction and a counter instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 37 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Make an egg wobble on every tap and crack in stages until it hatches" (read_entry egg-wobbles-on-each-tap-and-cracks-in-stages) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP