Spielerando

Tell the player how many days until the target level, when income keeps growing

A planner screen says "level 10 in 8 days". With constant income that is one division, but income grows with every upgrade, and small amounts of growth disappear if the maths rounds too early. The answer must also say "never" when nothing grows. This entry shows an estimate that stays honest in all these cases.

Why this works

The game itself moves in whole days and whole pieces, so the honest forecast lives the same way: run the days one after another with the very same rounding. A clever formula drifts from what really happens, and a forecast that is off by a day feels like a broken promise.

When not to use it

Skip it when income jumps around by chance, comes from other players, or depends on choices not yet made. Then a single date is false precision. Show a range, or the plain income and let the player judge.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 19 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Tell the player how many days until the target level, when income keeps growing" (read_entry days-until-the-next-level-when-income-grows-every-day) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP