How many online sessions end in a crash when the game never says goodbye?
A crashed game cannot report that it crashed, so the log just goes quiet. This entry shows how to tell a crashed session from one that is still running and how to get a crash share you can trust.
Why this works
A game that crashes cannot announce it, so absence of a goodbye is ambiguous: the player may be gone or still playing. Regular signs of life resolve it, because silence for much longer than the usual gap is what makes the difference.
When not to use it
It is more than you need for a short game where a crash is rare and obvious, and it costs battery and data on phones. In that case ask players to report problems, or count only sessions that never reached the first result.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 23 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "How many online sessions end in a crash when the game never says goodbye?" (read_entry crashed-sessions-without-a-leave-event) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP