Spielerando

Make hitting your own teammates hurt a little, never ruin the run

If teammates can hurt each other, careless shots turn into arguments, and if they cannot, explosions feel fake. A middle path needs a few exact rules for who takes how much, when it must not kill, and what to do about a player who keeps doing it. Here is a set that keeps both fun and tension.

Why this works

A mistake should teach, not ruin. A small penalty that cannot end someone's run keeps shots and explosions meaningful, and a visible tally turns a one-off accident and a bad habit into two different things the team can talk about.

When not to use it

Skip it in a relaxed game for children or newcomers, where hurting a friend only frustrates, and in a game where hitting teammates is the whole point. In the first, switch it off; in the second, make the damage full.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 28 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make hitting your own teammates hurt a little, never ruin the run" (read_entry coop-friendly-fire-damage-rules) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP