One of my choices leads to a scene that is not there
In a branching story the AI writes dozens of scenes, and one misspelled link is enough to stop the game in front of the player. Here is a small check that finds every broken link before you publish, and tells you which scene was probably meant.
Why this works
Broken links are almost always small slips of the pen, so the closest real name is usually the right one. Reporting every miss before release catches what no tester would reach, and refusing to guess when two names fit keeps the fix safe.
When not to use it
Skip it for a tiny story you can click through in a minute, or when scenes are made while the game runs, where names cannot be listed in advance. Then test by playing, or check the names where they are made.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 54 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "One of my choices leads to a scene that is not there" (read_entry choice-jumps-to-scene-that-does-not-exist) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP