Spielerando

Did testers notice that their choice mattered, or only say so to be nice?

Ask "did your choice change something?" and almost everybody says yes. This entry adds one trick to the question so the answer means something, and then tells you for each choice whether the consequence is invisible, missing, or really felt.

Why this works

People tend to say yes to a friendly question, so a raw yes rate flatters the story. Slipping in one choice that never existed measures how many say yes out of politeness, and removing that share leaves only what players really felt.

When not to use it

Don't rely on this with only a few testers or when the fake question is easy to spot. Politeness varies by person and setting. If you can, watch what players do after a choice instead of asking.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 2 common mistakes and the fix
  • 23 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Did testers notice that their choice mattered, or only say so to be nice?" (read_entry choice-consequence-noticed-with-control) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP