Spielerando

Build a control point that is captured slowly and freezes when contested

A flag or tower that changes hands needs care. Two armies standing on it should freeze it, a big crowd should not capture a hundred times faster, and the owner should not change the moment a single soldier steps on. Here is how the progress bar should move, tick by tick.

Why this works

A flag changes hands only if taking it takes effort and effort can be undone. A single progress bar that freezes when both sides stand there, limits the help of extra soldiers, and slides back when abandoned makes the point a real fight instead of a race.

When not to use it

Wrong for games where taking a point should be instant, such as a pick-up or a switch, or where only one player is ever near it. A race game with checkpoints needs no bar at all. For many tiny points, a simple owner flag is enough.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 16 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Build a control point that is captured slowly and freezes when contested" (read_entry capture-point-contested-progress) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP