Deciding whether a wild animal or enemy can jump across a gap or up a ledge
Creatures that roam a built world must know which jumps they can make, or they leap at ledges they can never reach, or refuse gaps they could clear. Here is a check that takes the gap, the height difference and the creature's own run and jump, and keeps a margin so the attempt looks confident.
Why this works
Before a creature tries, it should fly the arc in its head. If the path stays above the far edge for the right stretch, it is reachable, and planning with a margin below its best means it jumps with room to spare instead of at its limit.
When not to use it
Wrong when creatures should sometimes fail, for comedy or danger. A perfect planner never falls and looks too clever. Add a chance of a bad jump, or let wild animals refuse paths that a hero could take.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 23 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Deciding whether a wild animal or enemy can jump across a gap or up a ledge" (read_entry can-this-creature-jump-that-gap) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP