Find the pictures your game asks for that are missing from the published build
On your own computer every unit and building has its picture, and online half of them show as empty squares. Often the file exists but is spelled a little differently. Here is a check that compares what the game asks for with what you ship and says which problem each one is.
Why this works
Your own computer forgives spelling differences that a web host does not, so a picture can load at home and fail online with no hint why. Comparing what the game asks for with what you ship, and sorting each difference by kind, tells you which fix each one needs.
When not to use it
Weak when the game builds picture names while running, because the list of asked names is then incomplete and needed files look unused. Keep one fixed list of all pictures and check against that instead. For a game with two or three pictures, just look.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 34 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Find the pictures your game asks for that are missing from the published build" (read_entry asset-list-missing-and-case-check) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP