Spielerando

Basics

Learning paths through this topic

The German version of a line shows the wrong name or a stray curly bracket

When a line is translated, the little markers where the game puts a name or a number are easily changed, dropped or doubled. Your AI can compare both languages line by line and list exactly which markers differ, before a player sees a raw bracket.

My bag shows empty slots with a name, or three small piles of the same thing

After many pickups, drops and loads the list of what you carry can hold piles of zero, piles that should be one, or a count that went below nothing. Your AI can tidy the list, say what it changed and flag the entries that should never have existed.

My gold total is off by a few coins and I cannot find where it went wrong

Every sale, reward and purchase is logged, yet the number on screen disagrees with what the log implies. Your AI can pinpoint the exact moment the books stopped matching. Here is how to do it without re-reading hundreds of lines.

My AI forgets which quests are open every time I start a new chat

A long adventure outgrows what a chat remembers, and a fresh chat invents quests you dropped weeks ago. Your AI can write a short handover note from your quest list that keeps what matters, shrinks what does not, and says plainly what must never come back.

My hero's health bar looks empty with one hit point left, or full when hurt

The bar tells the player how bad things are, and a bar that lies feels like a bug even when the numbers are right. Your AI usually rounds in the wrong direction. This entry shows the small rule that makes both ends of the bar tell the truth.

A hero keeps dying in the same spot right after coming back to life

A respawn point next to a monster or a trap can trap a player in a cycle of deaths, and they quit without saying why. Your AI can read a list of deaths with place and time and name the spots where players died several times in quick succession.

A treasure chest hands out nothing because an item name is spelled differently

A loot list names an item that the game has never heard of, and the result is an empty chest or a silent crash. Your AI can compare every name you used against the real list and suggest what you most likely meant, including names that differ only in capitals.

A key that vanishes after one door can make my adventure impossible to finish

If one key opens two doors but is used up by the first, a player who picks the wrong door is stuck without knowing it. This entry gives your AI a search through every combination of place and items that finds such traps before a tester does.

After loading a save, enemies I already killed are back, and some appear twice

Each time the game loads, it puts enemies into the world, and if it does not ask who was already beaten or already stands there, they pile up. Your AI can compare what should exist, what was defeated and what is there now, and say which to add and which to remove.

Two items in my data have names that look the same and the game picks the wrong one

When a list holds both a fire sword and a fire_sword, the game quietly uses one and ignores the other, and no error appears. This entry gives your AI a lookup that groups names that only differ in spacing, dashes or capitals, so you can choose one.

I set the rare drop to five percent but it seems to appear far more often

Numbers in a drop list are usually weights, not percentages, and the two only agree when the list adds up exactly right. This entry gives your AI a check that turns your list into real chances and shows every place where the promise and the result differ.

On my map two rooms sit on the same spot, and north leads somewhere that is not north

When an AI lays out rooms on a grid, it can put two rooms in one place, or have an exit that leads to a room on the other side. Your AI can check the coordinates and exits against each other and list every room whose neighbours do not add up.