The German version of a line shows the wrong name or a stray curly bracket
When a line is translated, the little markers where the game puts a name or a number are easily changed, dropped or doubled. Your AI can compare both languages line by line and list exactly which markers differ, before a player sees a raw bracket.
Why this works
The game fills a marker by its exact name, so a translated or missing marker is not a style issue but a broken line. Comparing the markers as a counted set catches changes and also lines where one marker was lost and another doubled.
When not to use it
If your game puts names in with a different mechanism, such as separate text pieces joined at runtime, there are no markers to compare. Check the order of the pieces instead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 36 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The German version of a line shows the wrong name or a stray curly bracket" (read_entry rpg-german-text-lost-its-names) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP