My AI forgets which quests are open every time I start a new chat
A long adventure outgrows what a chat remembers, and a fresh chat invents quests you dropped weeks ago. Your AI can write a short handover note from your quest list that keeps what matters, shrinks what does not, and says plainly what must never come back.
Why this works
A new chat knows only what it is told, so the note has to be complete about open work and cheap about finished work. Naming dropped quests explicitly is what stops them from being rebuilt from old files.
When not to use it
For a small game with a handful of quests, paste the whole list; a note adds work and can lose detail. Use the note once the list no longer fits in a few screens.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 32 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "My AI forgets which quests are open every time I start a new chat" (read_entry rpg-handoff-note-for-new-ai-session) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP