Your AI builds the game, we give it the workbench.
The companion for Claude, ChatGPT, Cursor and every other coding assistant. Your AI looks up tested game recipes, has your story and rules checked before it builds, and saves your project, version by version.

- 3,257 wiki entries
- 113 blueprints
- 46 code recipes
- English and German
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What is not working in your game?
Same AI. Once with a note, once at the workbench.
Every page here has a text to paste. That is a note for your AI: good for one task. Connected to Spielerando, your AI works at the workbench instead.
With a text to paste
- You have to know what to look for.
- It asks your AI to be careful.
- It knows nothing about your game.
- It is gone in the next chat.
At the workbench
- Your AI finds the right entry from how you describe the problem.
- Our checker walks every path through your story and shows the one that breaks.
- Your AI checks whether the parts of your game clash, before it builds.
- Your story bible and models stay, in versions.
A real check
An invented story with a hole in it: on one of its four ways through, a dead man talks. This is what our checker sends back, word for word:
Found 1 problem.
Walked 10 states and 4 paths. Limit used: 20,000 states, 200 steps from the start.
The whole story was walked, nothing was cut off.
Rule broken: A dead person never speaks (dead-do-not-speak)
Path: harbor > [Wait out the storm] storm > [Walk to the lighthouse] lighthouse > [Ask Tomas about the letter] confession
Facts there: mira is alive, mira is at lighthouse, tomas is at lighthouse, storm happened, mira holds letter, mira knows secret, tomas knows secret
Rules that held: letter-in-one-hand
Goals that stayed reachable: an-ending
Ending sea: harbor > [Walk to the lighthouse now] lighthouse > [Ask Tomas about the letter] confession > [Set sail with the letter] sea
Ending home: harbor > [Walk to the lighthouse now] lighthouse > [Go home] homeIn plain words: if Mira waits out the storm, the old keeper dies, and she still asks him about the letter. Your AI shows you this path and fixes the story before you play it.
Learn it in the order that works
A tree sorts, a path leads. Each path is a handful of steps in an order that works, with the reason every step comes where it does. Your AI can follow them too.
8 steps
A jump that feels good
Your first platformer, or one whose jump feels off and you cannot say why.
8 steps
A story that holds together
Any game with scenes, choices or characters, before it has many of them.
8 steps
Fair randomness and loot
Anything with dice, drops, crits or chests.
8 steps
Combat that reads clearly
Action games where hits feel mushy or unfair.
8 steps
Progress that keeps players going
Games with levels, skills, unlocks or a reason to come back tomorrow.
6 steps
Saving that never loses a game
Any game longer than one sitting, before the first update ships.
How it works
- 1
Add Spielerando
Give your AI our address, in Claude, ChatGPT, Cursor or Claude Code.
- 2
Sign in
With Google or e-mail, then press Allow. It takes a minute and it is free.
- 3
Keep building
Your AI looks things up, has its work checked and saves your project while it builds.
Find your topic
Vibe coding
Everything about building games by talking to an AI.
Story
Plots, characters and choices that hold together.
Game logic and odds
State machines, odds and checks your AI can use to show that something really works.
Game data
Real player data that makes the game better: where people quit, die and get bored.
Animation math
Ready-made math for smooth motion. Your AI gets the code.
When things break
What to tell your AI when the game falls apart.
A few of the entries
Each one with steps, values, pitfalls and tested code for your AI.
Let clouds drift in layers and loop around without ever popping in view
A calm sky behind a puzzle is mostly clouds crossing slowly. The trouble starts at the edge: a cloud that jumps back to the other side while still half visible, wide clouds that vanish early, and drift that reverses badly when the wind changes. Here is a loop that wraps clouds exactly when they are out of sight.
Are some deaths caused by the game stuttering and not by the player?
A freeze at the wrong moment can kill a player who did everything right. This entry shows how to compare deaths with stutters while allowing for the fact that stutters overlap, so you know whether performance is hurting your difficulty.
Split an area's ore into veins so the total comes out exactly right
If every vein in an area rolls its own size, one area has far too much and the next too little, and the world economy drifts with luck. Fixing the total per area and dividing it up keeps the economy steady, but splitting a number into whole parts is where ore quietly goes missing.
Recognise a shaped recipe wherever the player puts it on the crafting grid
A recipe shows two planks on top of each other, but the player puts them in the corner, in the middle, or flipped left to right, and the game says nothing happens. Another player leaves a stray item in a far square and still gets a result. This entry matches by shape, not by position.
Set the "beat the target time" number from what testers really did
A designer plays their own level in a minute and sets that as the target. Nobody else gets near it. Another level has a target so loose it means nothing, because one tester walked away and left the game open. Here is a way to choose it from real times.
Hand out story fragments across runs in order, without dry streaks
In a game where every run starts fresh, the story comes in pieces that drop by chance. Players get the ending piece before the beginning, or go a dozen runs with nothing new. Here is how your AI keeps the pieces in story order and guarantees that a long dry spell ends.
Game ideas

Resources
Ability Cooldowns
A cooldown keeps a strong move from being used all the time without making it cost a resource. The player waits, plans and uses it at the right moment.

Progression
Ability Gates
Gates turn what the player can do into a map of where they can go. A place seen early becomes a reason to come back later, and every new ability opens up something that was always there.

Progression
Achievements
Achievements give the player extra goals beside the main one and a reason to try things the story never asks for. The pop-up makes a small win feel seen, and the list of goals shows what is still left to do.

Resources
Action Points
Action points make a turn a puzzle of choices. The player has a few points and many things to do, so every move, attack or item use has to earn its place.

Story
Ambient Barks
Barks make a world feel lived in. Characters comment on what happens around them, and the player hears something alive between the big story moments, without the same few lines becoming a nuisance.

Resources
Ammo and Reload
Ammo makes shooting a series of small decisions: fire now or save rounds, reload now or risk running dry in the middle of a fight.
Story help
How to Build a Branching Story That Does Not Break
Model every scene with what it needs and changes, then have a checker walk every path. It finds dead ends and gives you the exact path to each one.
How to Build Quests That Do Not Get Stuck
A quest gets stuck when a step needs something that is gone. Model who holds what, and a checker shows the exact path to each stuck quest.
How to Keep Your Game Characters Consistent
Put each character's fixed facts in a model and have a checker walk every path. It shows the exact scenes where someone acts against their sheet.
How to Make a Game Story Without Errors or Plot Holes
Have your AI model your story and run a checker over every path. It names the exact scenes that break a rule, so you fix real errors, not guesses.
How to Make Player Choices That Really Matter
A choice matters when the game remembers it and shows the result later. Model every choice and have a checker find the paths where nothing changes.
How to Make Save Games That Keep the Story
A save must store what happened in the story, not only where the player stands. Model saving and loading as steps, and a checker finds what gets lost.
Give your AI the workbench
One address in Claude, ChatGPT, Cursor or any AI with MCP, and a sign-in. It looks things up, has its work checked and saves your project while it builds. Free to start.