Pop a menu or shop window open with a bounce that does not flip it when closing
A little overshoot makes a window feel alive, but the same bounce on the way out can push it past nothing and show it mirrored for a moment, or leave an invisible window that still catches clicks. Here is how to open lively and close cleanly.
Why this works
Overshoot feels lively on the way in, but on the way out it pushes the picture past nothing and turns it inside out. Using different springs for opening and closing, and stopping at zero, keeps the playfulness where it belongs.
When not to use it
Skip the bounce for windows that open often or hold serious things, like settings, warnings or purchase confirmations. The extra swing slows people down, so use a quick plain fade that is finished at once.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 34 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Pop a menu or shop window open with a bounce that does not flip it when closing" (read_entry window-pops-open-bouncy-but-never-flips-when-closing) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP