Spielerando

The team is declared defeated one moment before the rescue lands

The last standing player falls in the same instant a revive finishes, or a teammate has just lost their connection. Declare defeat too early and a game that was still winnable ends. This entry fixes the order and the cases.

Why this works

A verdict is only fair when it looks at the finished picture, not at a half-built one. Ending the round halfway through the moment's changes punishes the team for the order in which the game happened to do things.

When not to use it

Not needed when downed players cannot come back, since then defeat is simply when the last one falls. It also hurts in fast arcade games where waiting for a possible rescue would only drag out an obvious loss.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 29 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "The team is declared defeated one moment before the rescue lands" (read_entry team-wipe-order-of-the-tick) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP