Which players keep dying at the very same spot and cannot get past it?
A single hard spot can stop a player cold, but overall death numbers never show it. This entry shows how to find repeated deaths in one place and tell them from a player who is just wandering through dangerous country.
Why this works
Being blocked shows as dying again and again at one place, not as dying often. Measuring each death against the first one of the run, not the last, keeps a long dangerous road from looking like one wall.
When not to use it
Skip it when the blockage is not a place, for example a fight that follows the player or a need such as food. There, group by cause instead of by position, since the deaths then happen all over the map.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Which players keep dying at the very same spot and cannot get past it?" (read_entry survival-stuck-dying-at-the-same-spot) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP