Spielerando

Is the hard mode really harder, or do only the best players pick it?

Comparing everyone on easy with everyone on hard mixes up the mode with the kind of player who chose it. This entry shows how to learn the mode's real effect from the people who switched between them.

Why this works

Different people choose different modes, so comparing the groups mixes the mode with the kind of player. Someone who plays both is their own comparison, with the same skill in two settings.

When not to use it

Skip it when few players ever switch or when they switch for reasons tied to the result, such as boredom or frustration. Then run a short test where new players are assigned a mode by chance.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 42 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Is the hard mode really harder, or do only the best players pick it?" (read_entry survival-peaceful-versus-hard-mode-switchers) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP