Cars in my city sit in a jam that never clears, even after I stop adding traffic
A real jam clears when the cars ahead move on, a deadlock never does. This entry gives your AI a reader that finds the rings of cars waiting for each other, tells them apart from cars that merely queue behind a ring, and ignores plain slow traffic.
Why this works
If every car in a loop waits for the next one, nothing in the loop can ever move, however long you wait. Following who waits for whom until you come back to a car you have seen finds such loops exactly.
When not to use it
Skip it when cars can have more than one blocker at a time, such as a multi-lane crossing. Use a general cycle search over all blockers instead of following a single one.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 42 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Cars in my city sit in a jam that never clears, even after I stop adding traffic" (read_entry strategy-traffic-jam-that-never-clears) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP