The happiness meter shows NaN, or 130 percent, when a city has no parks yet
A weighted average breaks in two ways: an empty group divides by zero, and one oversized score drags the total out of range. This entry gives your AI a score that leaves out groups with nothing to measure and caps each single value first.
Why this works
A group with nothing in it has no opinion, so it should not vote at all. If it counted as zero, a young city would look miserable; if it counted as perfect, an empty one would look happy. The weights have to be renormalised over the groups that have data.
When not to use it
Skip it when a missing group should hurt on purpose, such as a city that must have a hospital. Then give the missing group a fixed low score instead of leaving it out.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 23 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "The happiness meter shows NaN, or 130 percent, when a city has no parks yet" (read_entry strategy-happiness-shows-nan-or-over-100) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP