Spielerando

At triple speed the game freezes for a while and then jumps ahead

Fast forward asks the game to do more work per frame, and if a frame is already slow, it falls further behind each time. This entry gives your AI a frame loop that caps the work per frame and throws away the backlog it cannot catch up on.

Why this works

When each step takes longer than the time it represents, catching up makes things worse and never ends. Bounding the steps per frame, and forgetting the rest, trades a small loss of game time for a game that keeps responding.

When not to use it

Skip the discarding in games where every step must happen, such as a replay or a networked match. There, slow the game down for everyone instead of skipping time.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 21 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "At triple speed the game freezes for a while and then jumps ahead" (read_entry strategy-fast-forward-freezes-the-game) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP