Spielerando

I built a power plant but some houses stay dark and I cannot see why

A plant somewhere on the map does not help a house that is not connected to it, and a connected plant can still be too small. This entry gives your AI a checker that names each dark house and the reason, so it fixes the line or the plant.

Why this works

Power is shared only inside a connected group, so the map-wide sum of supply and demand tells you nothing. Splitting into groups first, then checking each, separates a broken line from an undersized plant.

When not to use it

Skip it if your game has no network at all and power is global. A single number compared with a single number is enough there.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 55 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "I built a power plant but some houses stay dark and I cannot see why" (read_entry strategy-houses-without-power-next-to-a-plant) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP