After my balance change one unit seems to win everything, how do I prove it
Feeling that a unit is too strong is not enough to change numbers. This entry gives your AI a match-log reader that scores every unit fairly, including draws and the matches that prove nothing, so you change the right unit and only when the data is thick enough.
Why this works
A win rate only means something when every game counts once, draws count half, and a unit is not credited for beating itself. With too few games it is noise, so the report holds back until a minimum is reached.
When not to use it
Skip it when the units are meant to be matched by a counter. A unit with a high overall rate may be fine if it loses badly to one common answer; look at the pairs, not only the total.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 33 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "After my balance change one unit seems to win everything, how do I prove it" (read_entry strategy-which-unit-is-too-strong) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP