Spielerando

Do players push a tax or speed slider all the way to one end?

A slider that most players leave at its minimum or maximum has a range that is wrong, or a setting that is not a real choice. This entry shows how to count how many sit at the edges or at the starting position, with a tolerance that fits any scale.

Why this works

Where people leave a control shows how they see it. A pile at one end says the range is too short for what they want. A pile at the starting point says nobody uses it. Looking at final values, not every nudge, counts each person once.

When not to use it

A pile at an edge is fine if the extreme is a real, popular choice, like the lowest difficulty for relaxed play. And if few people ever see the control, the default share only shows they never noticed it.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 32 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Do players push a tax or speed slider all the way to one end?" (read_entry strat-slider-pinned-to-edge) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP