Spielerando

Which buildings do players tear down right after placing them?

A building removed within seconds was usually a misclick or not what the player expected. That tells you which pieces are confusing. But disasters also remove buildings, and those must not be blamed on the player. This entry shows how to count it fairly.

Why this works

Undoing something right after placing it is a player saying "that is not what I meant". When it happens a lot for one kind of building, the sign is unclear, not the player. Counting only their own removals keeps accidents of the game out.

When not to use it

Don't read it as confusion where quick undo is part of play, such as free rearranging in a sandbox or a layout planner. There fast removal is the normal way to try ideas. Look for repeated wrong placements instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 41 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Which buildings do players tear down right after placing them?" (read_entry strat-quick-demolish-misunderstood) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP