A character speaks from a stage spot they already left, or two stand in one place
In a talking-heads story the picture and the words can drift apart: someone answers after walking out, or a newcomer appears on top of another figure. This entry replays the stage and lists each moment where the picture and the script disagree.
Why this works
A story script is a list of orders, and the picture only follows them. Replaying the orders against a simple record of who stands where finds contradictions without playing the scene, and it names the exact line so you can open it.
When not to use it
Skip it when the stage is not fixed, for example with free-moving figures, a camera that travels, or a crowd. There the positions are not a short list of places, so test the scene by playing it and watching.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 26 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A character speaks from a stage spot they already left, or two stand in one place" (read_entry speaker-talks-while-not-on-stage) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP