Spielerando

A weekly scene is planned in a date window that never contains that weekday

A character is only free at weekends, but the event is open on days that happen to be weekdays only. It silently never happens, and nobody notices until a player asks. This entry lists the days an event can really fall on and shows clashes between events.

Why this works

Two rules that each look fine can exclude each other. A date window and a weekday list both shrink the possible days, so the only honest answer to whether an event can happen is to list the days that survive both.

When not to use it

If events are placed by hand on a visible calendar, or the game follows the real clock of the player, a fixed start day does not exist. Then the check has nothing to count; test with the real dates and a few start days instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 41 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "A weekly scene is planned in a date window that never contains that weekday" (read_entry dated-event-never-meets-its-weekday) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP