Spielerando

Slow the world for exactly three seconds while the player stays nimble

A slow-motion power-up goes wrong in two ways: it lasts far longer than promised because its own timer is slowed too, or it makes the player crawl along with the enemies. Here is how to count the time and who slows by how much.

Why this works

People promise and judge time by their own clock, not the game world's. Counting the effect on the real clock keeps the promise true, and letting the hero move faster than the world is what turns slowing things down into a gift instead of a handicap.

When not to use it

Avoid it in games built on exact timing, such as rhythm or fighting games, or in online play where everyone must share one speed. Use a short freeze frame or a camera zoom to stress a moment instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 28 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Slow the world for exactly three seconds while the player stays nimble" (read_entry slow-motion-that-lasts-real-seconds-and-spares-the-player) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP