Show huge stock numbers short without ever showing more than the player has
A counter that says one thousand kilo when the player holds nine hundred ninety-nine thousand nine hundred is a small lie that ends in a refused purchase. This entry shortens big numbers to thousands, millions and beyond, always cutting off rather than rounding, and handles the jump between units.
Why this works
A number on screen is a promise about what the player can do. Cutting off keeps the shown amount at or below the real one, so an affordable price is always truly affordable, while rounding sometimes promises gold that is not there.
When not to use it
Don't shorten when the exact figure drives decisions, such as a trading game, a bank screen or the final score of a run, where players compare single units. Show the whole number there, and shorten only the crowded overview.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- 18 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Show huge stock numbers short without ever showing more than the player has" (read_entry short-stock-numbers-never-round-up) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP