A new season resets everyone and players riot because their long work is gone
Online games that start fresh every few months need to decide what travels over, and do it exactly once per player even if the job runs twice or a player is away for a whole season. Here is a way to carry some value over without breaking the new start.
Why this works
People accept a fresh start when it respects their effort. Keeping what is cheap to keep and shows who they are, and shrinking only what drives power, gives newcomers a fair race. A reset that can be run again changes nothing, so a repeat is harmless.
When not to use it
Do not reset a game where progress is the whole point, such as a quiet building or story game with no ranking. Players there lose what they came for. Offer a new, separate world instead and leave the old one alone.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- A diagram of every state
- 29 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A new season resets everyone and players riot because their long work is gone" (read_entry season-reset-keeps-what-matters) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP