Spielerando

Find story events that fall in a season when the road to them is shut

When snow closes a pass or floods cover a ford, a story event planned for that time can be impossible to reach, and nobody notices until a player is standing at the wrong side of the mountain. Here is how to catch every such clash from the calendar.

Why this works

Seasons come back, but story days only count forward, so a closure over the turn of the year has to wrap around. The walk before the event matters too, since a pass that is open on the day may have been shut when the player set out.

When not to use it

Skip it when the season is only scenery, or when the player can wait for the road to open. And a story that does not care about the calendar needs no check; let the closure be an obstacle the player plans around.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • A diagram of every state
  • 25 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Find story events that fall in a season when the road to them is shut" (read_entry season-closes-the-road-a-scene-needs) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP