Players swear the game cheats with misses: how often does a long streak happen?
A skill with a high chance still fails several times in a row, and players write angry reviews. Whether that is a bug or just chance depends on a number that most people guess far too low. This entry shows how to work it out for a whole fight and for all players.
Why this works
A long run of bad luck is rare at one chosen moment but common somewhere in many fights. Counting every place a run could start, and then how many fights a player sees, shows whether a complaint points to a bug or only to the shape of chance.
When not to use it
Skip it when the outcome is rigged on purpose, such as a scripted loss or a tutorial that must succeed, or when the real problem is that the hit chance shown is wrong. Then fix the shown number or script the result.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 2 common mistakes and the fix
- 30 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Players swear the game cheats with misses: how often does a long streak happen?" (read_entry rpg-miss-streak-how-often-it-happens) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP