Spielerando

Is one stat always the best pick? Compare what one extra point is worth in every build

When every strong player puts their points into the same place, the other choices are decoration. This entry shows how to measure what one more point is worth for each choice in real builds, and how to tell a dominant stat from a sensible default.

Why this works

Popularity tells you what players like, not what is strong. Asking what one more point is worth in each real build, and in how many builds a stat wins, shows whether a choice is a real choice or only a decoration.

When not to use it

Skip it before you have real builds to look at, or when one stat is meant to be the best, such as the main stat of a class. Then test with a small sample by hand, and judge the others against that main stat.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 52 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Is one stat always the best pick? Compare what one extra point is worth in every build" (read_entry rpg-dominant-stat-from-marginal-value) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP