Spielerando

Unlock recipes by skill and by earlier recipes, and find the ones that never unlock

A recipe that needs another recipe that needs the first can never be learned, and nobody notices until a player is stuck. This entry shows what is ready, what is locked and why, and what can never unlock, so the list in the menu is always honest.

Why this works

A list is only honest if everything on it can be reached. Asking what could ever be learned, not just what can be learned now, finds dead ends before players do, and showing what is missing turns a locked door into a goal.

When not to use it

Do not lock recipes behind long chains when players are meant to experiment freely, or when the game is short. Gating then only hides content. Let everything be tried from the start and reward with variety.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 33 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Unlock recipes by skill and by earlier recipes, and find the ones that never unlock" (read_entry recipe-unlocks-and-stuck-recipes) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP