Spielerando

Craft with materials from nearby chests, nearest first

Players dislike running back and forth with armfuls of material, so the workbench should see the chests around it. But which chest gets emptied first, how far may they be, and what if the workbench itself is out of reach? This entry settles it.

Why this works

Players should spend effort on choices, not on carrying. Letting the bench see what is near, with the closest used first, saves the walking, and a plan shown before it is used keeps the player in charge of their stuff.

When not to use it

Do not pull from chests where scarcity and hauling are the challenge, such as a survival game about carrying and storing. Reaching across the base would remove that work. Keep crafting to what the player holds.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 30 lines of example code with 3 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Craft with materials from nearby chests, nearest first" (read_entry craft-from-nearby-chests) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP