Spielerando

Check that a timed quest line can be finished in some order within its days

Quests that need days, depend on each other and close on certain dates can quietly make a game unwinnable on the first playthrough. This entry checks every order and tells the AI either a working plan or that none exists.

Why this works

With one hero and many jobs, a deadline can be lost not by the job itself but by what you did first. Only trying the orders shows whether some sequence works, and a single success proves the game can be won.

When not to use it

Skip it when there are many quests or the hero can do several at once, since the number of orders grows far too fast to try them all. Then check by rule, such as earliest deadline first, or split the quest line into smaller parts.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 31 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Check that a timed quest line can be finished in some order within its days" (read_entry quest-deadline-order-search) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP