"Sweep 10 times" with energy for only 7 runs either fails or silently overpays
Skipping through an already beaten level several times at once is limited by energy, by a daily allowance and by the number the player asked for. Here is how to decide what really runs, say why it stopped, and what is missing for the rest.
Why this works
When a request meets several limits, the player deserves to know which one stopped them, because only that tells them what to do next. Giving as much as is possible and naming the cause is kinder than refusing it all.
When not to use it
Skip it if each run is a meaningful play session the player wants to experience, such as a story chapter or a boss fight. Skipping it with a sweep removes the point; keep sweeps for repeats of content the player has already mastered.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 16 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry ""Sweep 10 times" with energy for only 7 runs either fails or silently overpays" (read_entry puzzle-sweep-runs-limited-three-ways) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP