Make a guard blame the right members of a party for a crime
One player robs the shop while two friends keep the owner busy and a fourth is across town. The guard should not treat all four alike. Here is how to split blame by role, how to handle a thief nobody saw, and how to turn blame into a loss of trust.
Why this works
People expect to answer for what they did, not for what their company did. Weighing blame by role, and by what the guard could actually know, feels just, and it stops players from avoiding groups just to stay clean.
When not to use it
Skip it when the whole group has agreed to a crime together, such as a planned heist, or in a world where the law punishes entire families. Then equal blame is the honest picture and the split would feel off.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 30 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Make a guard blame the right members of a party for a crime" (read_entry online-who-the-guard-blames-for-a-crime) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP