Spielerando

Offer a calm version of every animation for players who get dizzy from motion

Some players feel unwell from shaking, spinning and sliding screens, and their phone has a setting for it that your game should respect. Turning every animation off makes changes invisible and confusing, though. Here is a rule for what to remove, what to keep and what must never be touched.

Why this works

Motion that delights one person can make another feel ill. Keeping a gentle version of everything lets the same game work for both, and swapping movement for a soft fade still tells the player that something happened.

When not to use it

Do not strip motion that is the game itself, such as a falling piece you must steer or a moving target you must follow. Keep those, and let the player lower the speed or add a clear guide instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 25 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Offer a calm version of every animation for players who get dizzy from motion" (read_entry mobile-reduced-motion-version-of-an-animation) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP