Spielerando

Count "create three level-4 items" correctly when merges chain on

One drop merges into a bigger item, which merges again, and the quest asks for an item that existed for only an instant. Here is the rule for what counts as created, how the chain is resolved, and why checking the board afterwards gets it wrong.

Why this works

Something that was made and used up in the same instant still happened. Counting what came into being as the chain runs, instead of peeking at the board afterwards, keeps every step. The board only shows where things ended up, not how they got there.

When not to use it

Skip it when the quest really means what the player holds, such as having a certain item in the bag at the end. Then read the board, not the events, because items that were merged away should not count.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 25 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Count "create three level-4 items" correctly when merges chain on" (read_entry merge-chain-counts-created-items-once) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP