Pay every milestone quest when one bulk purchase crosses several
Buying many at once jumps past the "own 25" and "own 50" goals in one tap, and only the last one pays, or the price of the batch differs from buying one by one. Here is a purchase plan that agrees with single buys and finds every goal that was passed.
Why this works
A big purchase is only a short way of writing many small ones, so it has to give the same prices and the same rewards as tapping one by one. Building the batch from single steps guarantees that, and every goal you passed is simply what lies between the old count and the new.
When not to use it
Skip it when the price comes from a ready-made table or follows a plain straight line. Then a direct sum is simpler and just as exact. Also skip it for goals that must be earned by separate acts, where a bulk tap should not skip ahead.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 30 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Pay every milestone quest when one bulk purchase crosses several" (read_entry bulk-buy-crosses-several-milestones) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP