How long after leaving a ledge should a late jump press still work?
A short grace after the edge saves honest mistakes, but too long a grace makes falling feel optional. This entry shows how to read the timing of late presses from your players and where their mistakes end and deliberate air presses begin.
Why this works
Honest slips cluster just after leaving the edge, while panic presses trail far behind. Ending the grace time where that cluster ends rescues real mistakes without turning falling into something optional.
When not to use it
Do not use it in games built on exact, unforgiving platforming where a late press should fail. Also check input delay first: if everyone presses late, widening hides a delay problem.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 17 lines of example code with 3 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "How long after leaving a ledge should a late jump press still work?" (read_entry how-forgiving-should-the-edge-grace-window-be) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP