Spielerando

Fill an experience bar through two or three level-ups from one big reward

After a boss, the reward may be enough for several levels at once. A bar that just slides to the new fill level shows the wrong picture, and level-up messages can get lost or fire twice. Here is how to run the bar through every level and announce each exactly once.

Why this works

The bar is only a picture of one number, the total earned. Move that number and read level and fill from it, and the picture can never disagree with the truth; comparing before and after each step catches every milestone passed.

When not to use it

Skip it in games where levels are not a number line, such as choosing perks or a branching skill tree, or when a reward is meant to arrive instantly. Show a simple list of what was gained instead.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • 26 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Fill an experience bar through two or three level-ups from one big reward" (read_entry experience-bar-fills-across-several-level-ups) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP