Spielerando

Hand out every milestone reward when one big win jumps past several

A single great round lifts the event score past two or three reward steps at once, and the game pays only the next one or loses the rest. Here is how to find everything newly reached, claim it once, and draw a bar that never goes backwards.

Why this works

A reward is a fact about the score, not about the moment the score changed. If you ask what is owed right now, instead of watching for a crossing, a big jump, a reload and a week away all give the same, correct answer.

When not to use it

Skip it when only one prize per milestone is meant to be taken, such as a choice between rewards, or when late players should not get what early ones earned. Then rewards expire or exclude each other, and you need that rule.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 4 common mistakes and the fix
  • A diagram of every state
  • 34 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Hand out every milestone reward when one big win jumps past several" (read_entry event-points-jump-past-several-milestones) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP