Spielerando

Loop a pointing hand that shows a drag, without teleporting back in plain sight

A tutorial hand that shows how to drag a piece should repeat until the player does it. A loop that simply restarts makes the hand jump from the end back to the start where everyone can see it, and a drag without a visible press and release does not say what to do. Here is the timeline of a hand that reads well.

Why this works

People learn a gesture by seeing its start, its path and its end in order. Hiding the return trip in a moment when the hand cannot be seen means the loop never shows a jump, so the lesson stays clear.

When not to use it

Do not rely on a looping hand for gestures that need a lot of explaining, or when many players can't see the screen well. Add a short line of words or a first guided step where the player does it once.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 44 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Loop a pointing hand that shows a drag, without teleporting back in plain sight" (read_entry casual-tutorial-hand-that-loops-a-drag) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP