Loop a pointing hand that shows a drag, without teleporting back in plain sight
A tutorial hand that shows how to drag a piece should repeat until the player does it. A loop that simply restarts makes the hand jump from the end back to the start where everyone can see it, and a drag without a visible press and release does not say what to do. Here is the timeline of a hand that reads well.
Why this works
People learn a gesture by seeing its start, its path and its end in order. Hiding the return trip in a moment when the hand cannot be seen means the loop never shows a jump, so the lesson stays clear.
When not to use it
Do not rely on a looping hand for gestures that need a lot of explaining, or when many players can't see the screen well. Add a short line of words or a first guided step where the player does it once.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 44 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Loop a pointing hand that shows a drag, without teleporting back in plain sight" (read_entry casual-tutorial-hand-that-loops-a-drag) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP