Use the oldest ingredients first and tell the player how fresh the dish turned out
Ingredients that go off give a kitchen game its tension, but the bag is a heap of mixed ages. Which tomato does the soup take, the fresh one the player wanted to save or the old one about to rot? This entry picks the ones closest to spoiling, throws out what has spoiled, and says how fresh the result is.
Why this works
Food that is used before it goes off is never wasted, so taking the batch closest to spoiling is the best move for the player in almost every case. Judging by time left, not age, treats slow and quick spoilers fairly, and the game can show the result honestly.
When not to use it
Do not force it when the player is meant to choose, such as saving the freshest produce for an important guest or a special dish. Then let them pick batches by hand, and use oldest-first only as the default.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 32 lines of example code with 5 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Use the oldest ingredients first and tell the player how fresh the dish turned out" (read_entry casual-ingredient-freshness-oldest-first) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP