A zone fought over by two teams jitters or flips to the wrong owner
When both sides stand in the zone, who gets the progress? And what should happen when it is empty or when the owner is partly pushed out? This entry settles those cases so a capture zone behaves the way players expect.
Why this works
A fight over a spot should feel like a tug of war, not a vote. When both sides push, nothing moves, and the owner only loses the spot gradually, so holding it and taking it are really different things.
When not to use it
Wrong when speed and surprise should win, as in a quick raid where one fast team grabs the point and leaves. Also wrong with huge crowds, where counting people stops being readable; use a simple presence check there.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 3 common mistakes and the fix
- 29 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "A zone fought over by two teams jitters or flips to the wrong owner" (read_entry capture-point-contested-hold) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP