Spielerando

Make wounds bleed hard at first and clot over time

A bleeding status that just ticks one number forever either kills the hero far too slowly or never stops. This entry shows how several wounds can bleed at once, ease off by themselves and be bandaged, with the loss counted at the right moment.

Why this works

Real wounds are worst at the start and ease on their own, and several together are worse than one. Giving each wound its own age captures all of that, and also gives a bandage something clear to do: stop the one that hurts most.

When not to use it

Skip it in games where injury should be a simple, readable number or a binary state, for young players or quick games. There, use one status with a short length, or drop bleeding and let a healing item fix health directly.

In the full entry

  • What to build, step by step
  • Starting values and the reason for each
  • 3 common mistakes and the fix
  • 36 lines of example code with 4 checks that pass
  • How your AI shows you that it works

Say this to your AI

Use the Spielerando entry "Make wounds bleed hard at first and clot over time" (read_entry bleeding-wounds-that-clot) in my game. Build it step by step, and show me how you checked that it works.

Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP