Fix ads that appear at the worst moment, too often, or in the first minute
Between levels an ad can earn a little, but one right after a loss, three in a row or on the very first level makes people uninstall. This entry shows how to make the AI decide in one place whether an ad may show, with clear reasons that can be logged and tuned.
Why this works
Ads are paid for with the player's goodwill, so each one should arrive when goodwill is highest. Putting every rule in one place with a named reason lets you see which one decides, and tune it from facts instead of hunches.
When not to use it
Skip it if the game earns money another way, such as a one-time price or a paid pass. Ads there only annoy. Also hold back in games for young children, where rules about ads are strict.
In the full entry
- What to build, step by step
- Starting values and the reason for each
- 4 common mistakes and the fix
- A diagram of every state
- 27 lines of example code with 4 checks that pass
- How your AI shows you that it works
Say this to your AI
Use the Spielerando entry "Fix ads that appear at the worst moment, too often, or in the first minute" (read_entry too-many-ads-between-levels) in my game. Build it step by step, and show me how you checked that it works.Or skip this and connect the MCP: your AI then finds all of this by itself.Connect the MCP